City: Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceĪchnḱyǐyátzmb̪v Region
RegionNostia Mbë Kron Moorland
Founded1091
Community LeaderLord Naych́ Håtsa Goůtsa
Area30 km2 (12 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2464 m (8083 ft)
Average Yearly Precipitation297 cm/y (116 in/y)
Population7172
Population Density239 people per km2 (597 people per mi2)
Town AuraInvocation
Naming
Native nameJä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä
Pronunciation/ʤæ̋/ /ɹɒ̄ɜː hæ̂æ gʊ́tæ/
Direct Translation[straight] [metro]
Translation[Not Yet Translated]

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä (/ʤæ̋/ /ɹɒ̄ɜː hæ̂æ gʊ́tæ/ [straight] [metro]) is a subtropical City located in the Īchnḱyǐyátzmb̪v Region of the Goblin Tribes.

The name Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä is derived from the Goblin language, as Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä was founded by Zlêgê Zeg̈kê Trtê, who was culturaly Goblin.

Climate

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 4°C (39°F). Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä receives an average of 297 cm/y (116 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä covers an area of nearly 30 km2 (12 mi2), and an average elevation of 2464 m (8083 ft) above sea level.

Overview

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä was founded durring the late 12th century in spring of the year 1091, by Zlêgê Zeg̈kê Trtê. The establishment of the new community went well, with no major obsticles durring construction.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä was built using the conventions of Goblin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä is buildings are arranged arround a single narrow flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä's parks.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä's natural decorations nor waterways.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, autumn is recurring in Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä.

The Azer near Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä are known to be quite timid.

Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Conjuration energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 15
  • Farmers: 20
  • Farm Laborer: 31
  • Hunters: 27
  • Milk Maids: 17
  • Ranchers: 9
  • Ranch Hands: 20
  • Shepherds: 17
    • Farmland: 28831 m2
    • Cattle and Similar Creatures: 1793
    • Poultry: 21516
    • Swine: 1434
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 717

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 15
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 26
  • Carpenters: 22
  • Clothmakers: 20
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 6
  • Fabricworkers: 17
  • Farrier: 46
  • Furriers: 4
  • Glassworkers: 31
  • Gunsmiths: 15
  • Harness-Makers: 6
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 17
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 9
  • Plasterers: 9
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 15
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 22
  • Tailors: 40
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 21
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 19
  • Chandlers: 18
  • Chicken Butchers: 22
  • Entrepreneurs: 7
  • Fine Clothiers: 19
  • Fishmongers: 21
  • Florists: 4
  • Potion Sellers: 11
  • Resellers: 31
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 44
  • Barbers: 30
  • Coachmen: 10
  • Cooks: 28
  • Doctors: 16
  • Gamekeepers: 10
  • Grooms: 6
  • Hairdressers: 23
  • Healers: 19
  • Housekeepers: 22
  • Housemaids: 37
  • House Stewards: 21
  • Inns: 6
  • Laundry maids: 13
  • Maidservants: 26
  • Nursery Maids: 12
  • Pastrycooks: 25
  • Restaurateur: 31
  • Tavern Keepers: 29

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 16
  • Long Haul Couriers: 16
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 21
  • Millers: 16
  • Miners: 15
  • Oilmen and Polishers: 10
  • Postmen: 15
  • Pure Finder: 9
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 27
  • Watercarriers: 15
  • Watermen, Bargemen, etc.: 21

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 6
  • Educators: 20
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 10
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 14
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 14
  • Lawyers: 8
  • Legend Keepers: 11
  • Militia Officers: 51
  • Monks, Monastic: 22
  • Monks, Civic: 22
  • Historian, Oral: 16
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 15
  • Priests: 29
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 12
  • Slayers: 3
  • Storytellers: 29
  • Military Officers: 24

Cottage Industries

  • Brewers: 21
  • Comfort Services: 25
  • Enchanters: 7
  • Herbalists: 8
  • Jaminators: 23
  • Needleworkers: 23
  • Potters: 11
  • Preserve Makers: 19
  • Quilters: 10
  • Seamsters: 37
  • Spinners: 21
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 7
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 23
  • Writers: 25

Produce Industries

  • Butter Churners: 26
  • Canners: 21
  • Cheesmakers: 22
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 11
  • Smokers: 9
  • Stockmakers: 8
  • Tobacconists: 10
  • Tallowmakers: 16

2628 of Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä's population work within a Foundational Occupation.

4186 of Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 358 (5%) are noncontributers.

Points of Interest

The roads leading into Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a Plackart of Summoning, an a Plackart imbued with notable amounts of Summoning energies was created in Jä̋ Raw̄ër Hä̂ä Gṓtä Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.

History